Vernon: Hey, first off...three ain't that bad.
Gus: Are you kidding? Maulout three was the first, big warning sign that the series was about to go into a death spiral.
Joel: Gus is a purist. He wasn't willing to give any of the Maulout entries a shot post the gameplay change.
Gus: Because they dumbed everything down to make it this weird, fps and vaguely RPG elemented hybrid game. No more turned based strategy or really hard DnD style stats. And do I even need to mention all the retconning, which only got worse with the continued entries in the series?
Joel: New Preygas was actually pretty good, and that should mean a lot coming from me, considering I generally stick to Eastern Developers for my RPG gaming.
Vernon: I wasn't huge on Preygas. But I mean, that was after I played three, and I was getting' kinda tired of the aesthetic...
Gus: It's a post nuclear wasteland! What were you expecting?
Vernon: I dunno...I mean, in three, it's like three-hundred years after the war and all...You'd think some greenery would'a started to sprout by then...O'course, even a nuclear winter region woulda been a nice change o' scenery. Everything in them games was so brown and grey...
Joel: That's one thing I'll give four credit on, the aesthetic was a lot nicer even if the story and side quests got worse.
Vernon: That's the one set in Clawston, right?
Joel: Yep.
Gus: Is it too much to ask for a return to form? Like a real classic turn based Maulout?
Joel: If seventy-six is any indication of the direction the series is going in, that would be a no...
Vernon: Sweet
Sawgrass, that game looked awful. And all them micro-transactions!
Thankfully Zootopia has laws against that sort of egregious nickle
and dimin', so they had to introduce a better point earin' system before the game was allowed to be sold in the city.
Gus: At the very least, Seventy-six being a dumpster fire is something we all can agree on...
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